Super Mario All-Stars Limited Edition, or simply Super Mario All-Stars, known as Super Mario All-Stars - 25th Anniversary Edition in Europe and Australia, and in Japan as Super Mario Collection Special Pack (スーパーマリオコレクション スペシャルパック), is a Mario special edition pack for the Wii which was released in Japan on October 21, 2010, in Hong Kong and Taiwan on November 27, 2010, in Oceania on December 2, 2010, in Europe on December 3, 2010 and in North America on December 12, 2010 as a Wii emulation of the SNES game Super Mario All-Stars. Despite the 'Limited Edition' moniker, Nintendo of America issued a re-print of the retail Wii disc under the Nintendo Selects label, which was released on March 11, 2016, sans bonus materials. To promote the release of the game, a letter was distributed to various video game press sites that was 'authored' by Princess Peach (referring to her letters in Super Mario Bros. 3). Features[edit]The game is a tribute to the 25th anniversary of Super Mario Bros. and includes an extra package, with a Super Mario History 1985-2010 booklet, that tells about Mario's history and the people who made a big effort making the Mario games, and a CD with many songs across the main series from Super Mario Bros., Super Mario Bros. 2, Super Mario Bros. 3, Super Mario World, Super Mario 64, Super Mario Sunshine, New Super Mario Bros., Super Mario Galaxy, New Super Mario Bros. Wii, and Super Mario Galaxy 2. The extra things were only available for a limited time. It also has in the soundtrack noises like getting a coin or completing a level. On the Wii's Nintendo Channel as well as at the websites for the anniversary, there is a video celebrating the 25th Anniversary in all regions. The video uses game footage from the Japanese versions, but the differences to the English releases are minimal.[1]Super Mario Bros.: The Lost Levels is only featured in the Japanese version of the video. The game itself is a unaltered emulation of Super Mario All-Stars for the Super Nintendo Entertainment System, down to showing the SNES controller in the configuration screen rather than any of the standard Wii controllers. The game can either be played with the Wii Remote held sideways (similar to New Super Mario Bros. Wii without the motion features, or the NES Virtual Console versions), the Classic Controller, the Classic Controller Pro, or with the Nintendo GameCube controller. To select a game, the player must press and on the Wii Remote. The game does not support the 16:9 aspect ratio, so pillarboxing is added automatically. Gallery[edit]
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Reception[edit]The Wii port of Super Mario All-Stars received mixed reviews. Critics from IGN criticized the game for being a straight port from the SNES, but praised it for 'the same classic games we remember', giving it a 7/10. VideoGamer gave the game a 8/10. The A.V. Club gave the game an 'F', saying that the bonus material included with the game was 'disappointing'.
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Late 2010 had yet another release called Super Mario All-Stars 25th Anniversary Edition for the Wii in honor of Super Mario Bros. 25th anniversary. This Wii edition came with a CD featuring much of the music from the games and a small booklet detailing Super Mario Bros. And super mario bros.3. Enjoy this.super mario bros. Series on your super nes.super mario all stars: limited edition commemorates the 25th.
Retrieved from 'https://www.mariowiki.com/index.php?title=Super_Mario_All-Stars_Limited_Edition&oldid=2721981'
One tragic casualty of the game industry's creep towards digital distribution is videogame packaging.
Games are, by definition, ethereal: arcane lines of code that push clusters of coloured light from pixel to pixel on electronic displays. The boxes they come in help ground these esoteric journeys of mind and screen in reality. They bottle our experiences. We can read their labels, share specimens with each other and feel their weight in our hands – none of which is possible with a file downloaded to a hard drive.
Boxes make the intangible tangible. Digital distribution offers convenience, but it does so at the expense of experience. And Nintendo has always understood the value of experience.
Super Mario All-Stars, which bundles together four of the series' formative 8-bit titles, enjoys packaging that is both commemorative and celebratory. The smooth, dusky, Famicom-mauve cardboard box is emblazoned with a gold wreath, inside which stands a Mario sprite, facing right: poised and ready, as ever, to run off into the inviting distance. Understated but thoughtful, like a Criterion Collection version of a cherished children's film, it strikes a balance between playfulness and austerity.
Even Nintendo doesn't indulge itself in as many commemorative re-releases as its cinematic counterpart, Disney. But Super Mario Bros. is no run-of-the-mill classic. For over 20 years it remained the best-selling game ever, shifting over 40 million copies worldwide and popularising a character that, by the 1990s, had become more recognisable amongst American schoolchildren than Mickey Mouse.
Moreover, Super Mario Bros.' iconography has come to define games in popular culture. The red splash of Mario's plumber costume, the unfashionable cap and moustache, Koji Kondo's irrepressibly joyful theme tune, the squat, shifty-eyed Goombas and the spike-backed kidnapper, Bowser, all symbolise video games to much of the world. Mario's most important game is 25 years old; we should absolutely throw him a party.
Physically, the re-release has been treated with an appropriate degree of care and attention. Inside the box, there's a compilation soundtrack of music from the series, along with sound effects – trills and warbles that can be pinned to every action and reaction in the game from memory. Likewise, a booklet outlining the origins of the series, and featuring comments from creator Shigeru Miyamoto and never-before-seen artwork from its development, is a welcome bonus.
Sadly, in the game, contemporary spit and polish is nowhere to be seen. This is, instead, a ROM dump of the Super Nintendo title, Super Mario All-Stars, which eschews Mario's debut in Donkey Kong and the subsequent arcade game Mario Bros. and instead bundles Super Mario Bros. and its sequels together, repainted in 16-bit sprites.
The code remains untouched from its debut 17 years ago; the copyright line on the title screen reads 1993; the on-screen instructions are written for a SNES pad, not a Wii controller, Classic or otherwise. Without 60hz support, the games must be played bordered and with the slightly fuzzy definition that plagues emulated SNES games when played on a modern flat-screen television.
Does any of this matter? Yes and no. No, because each of the four games on offer still sparkles with creativity and assured design; they're not mere museum pieces, picked out as crucial stages in gaming's evolution, but also as vibrant, relevant and exciting experiences today. Yes, because, when throwing someone a 25th birthday party, it's a little stingy and awkward to put up the same decorations you used for their 8th birthday party.
Presentation aside, each game here remains a triumph, the SNES incarnations arguably preferable to the NES originals thanks mainly to the convenience offered by the save slots.